THE EFFECTIVENESS OF ENGAGING QUIZ-BASED GAMES IN GRAMMAR ONLINE LEARNING
Kata Kunci:
effectiveness, quiz-based games, practice bookAbstrak
Ever since the pandemic of Covid-19 hit the world, everything has changed, including the way of teaching and learning – from classroom to online. Many lecturers, or practitioners have been trying to figure out the best method that suits the teaching and learning process. Quiz-based games, such as Kahoot! and Quizizz are one of the alternatives lecturers can use to engage students in the online learning process. This study was conducted to find out if engaging quiz-based games may give a better result in learning grammar, specifically prepositions and adjective comparisons. The participants were students of the General English classes from non-English departments, who were then categorized into two different groups: control and experimental. The control group had a traditional way like having a practice book, while the experimental group had quiz-based games when having a drilling practice. The study shows that engaging games, which seem to be fun, interesting, competitive, and exciting did not give an expected result. On the other hand, a traditional way, despite its insignificant increase in scores, it surprisingly worked better when it came to learning grammar rules. Such surprising outcome signifies that games, which some people believe to be the right tool to learn a language due to their engaging and fun activities, may not always be effective in teaching every element in a language.