MUSEUM VIRTUAL METAVERSE: INOVASI MUSEUM BERBENTUK METAVERSE SEBAGAI MEDIA PENGUATAN KEBUDAYAAN LOKAL GUNA MENINGKATKAN RASA CINTA TANAH AIR GENERASI MUDA MENUJU INDONESIA EMAS 2045

Penulis

  • Ni Kadek Lira Dwikayani
  • Ni Luh Made Divani Aisyawari
  • Made Adella Divya Jayanthi

Kata Kunci:

Museum Virtual Metaverse, Museum, Indonesia Culture, Indonesia Emas 2045

Abstrak

ABSTRACT  

The low sense of patriotism of the younger generation as a result of globalization and the lack of strengthening and learning about Indonesian culture requires a special strategy to overcome it. One strategy that can be done is to develop a learning media and cultural reinforcement that is attractive to the younger generation, especially in digital form. The learning and cultural reinforcement media developed is the Metaverse Virtual Museum: a museum innovation in the form of a metaverse as a medium for strengthening local culture in order to increase the love of homeland of the younger generation towards the Golden Indonesia 2045. The purpose of this research is to find out and describe the results of the needs analysis and the level of acceptance of the younger generation, as well as the results of the SWOT analysis of the museum in the form of a metaverse as a medium for strengthening local culture in order to increase the young generation's love for the country towards the golden Indonesia 2045. This research is a Research and Development study with a development flow including needs analysis, model development, design, concept validation and feasibility, revision, field test (acceptance analysis), and SWOT analysis. The creation of the museum was carried out through the spatial.io digital platform. The results showed that respondents needed an innovation in the form of learning media and strengthening Indonesian culture in order to increase love for the country. The level of acceptance of the Metaverse Virtual Museum product is very high, both in terms of perception of the product, perception of aspects of use, and perception of aspects of increasing knowledge, with an average index of 86%. From the results of the SWOT analysis, it was found that the Metaverse Virtual Museum has strengths and opportunities that can be optimized, as well as weaknesses and challenges that need to be overcome. Thus, the Metaverse Virtual Museum product is suitable for use as a medium of learning and strengthening local Indonesian culture for the younger generation, in order to increase love for the country, the spirit of Pancasila, and Bhineka Tunggal Ika towards the Golden Indonesia 2045.  

  

Unduhan

Diterbitkan

2024-03-29