“ICU-EDU GAMES” BOARD GAME BERBASIS DIGITAL SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF BAGI GENERASI MUDA MENGENAI BUDAYA INDONESIA DI ERA SOCIETY 5.0 MENUJU INDONESIA EMAS 2045

Penulis

  • Ni Kadek Lira Dwikayani
  • Ni Luh Made Divani Aisyawari
  • Made della Divya Jayanthi

Kata Kunci:

ICU-Edu Games, board game, Indonesian culture, Indonesia Gold 2045

Abstrak

The low interest and interest of the younger generation in learning and getting to know Indonesian culture requires a special strategy to overcome it. One strategy that can be implemented is the development of digital-based learning media. The learning media that will be developed is "ICU-Edu Games" digital-based boardgame as an interactive learning medium about Indonesian culture in the Age of Society 5.0 towards Golden Indonesia 2045. The purpose of this study is to find out and describe the picture of the needs and level of acceptance of the younger generation as well as the results of the SWOT analysis towards digital-based "ICU-Edu Games" Boardgames as interactive learning media about Indonesian culture in the Age of Society 5.0 towards Golden Indonesia 2045. This research is a Research and Development research with the development of the game "ICU-Edu Games" following the flow of game development starting from needs analysis, game model development, designing, concept and feasibility validation, revision, field test (product acceptance rate), and SWOT analysis. Game creation is carried out on the digital media platform website https://genial.ly/. The results of the study show that respondents need an innovation in the form of learning media, especially cultural learning media to support the interest and interest of respondents in studying Indonesian culture. The level of acceptance of ICU-Edu Games products is very high both in terms of perception of the game, perceptions of aspects of using The and aspects of perception of increasing knowledge. From the results of the SWOT analysis, it was found that ICU-Edu Games has strengths and opportunities that can be optimized as well as weaknesses and challenges that need to be overcome and improved. Thus, the ICU-Edu Games product is suitable for use as a digital-based learning medium as an interactive learning medium about Indonesian culture in Era Society 5.0 towards Golden Indonesia 2045.

Unduhan

Diterbitkan

2023-04-19